Post by eazye on May 7, 2018 13:57:11 GMT
UI:
Block Points (BP):
Block points are represented by the red bar on the bottom right of your screen (shown in the image above). BP is lost everytime you are hit by a saber strike and a small amount is lost everytime you attack.
Force Points (FP):
Force points are represented by the blue bar on the bottom right of your screen (shown in the image above). FP is lost everytime you use special attacks and force powers, it's also lost when you deflect blaster shots.
Health Points (HP):
Health points are represented by the red bar on the bottom left of your screen (shown in the image above). HP is lost everytime you are hit and do not block the attack.
Basic Dueling:
Slap:
If you bind a button to class special 2 (esc>controls>moviebattles>class special 2) pressing it with your saber ignited will play the slap/kick animation. If you use this on an opponent who is attacking/not blocking it will knock them over.
Attacking:
You can attack by simply tapping the left mouse button (by default). If you hold a directional key (WASD) and tap attack you will attack in different directions (you can also hold either WA, WD, SA or SD together to do diagonal swings).
Comboing:
Hold a directional key (A for example) and tap attack, as soon as the attack begins let go of the directional key and hold one going in the opposite direction (D for example). Then as soon as your hit connects with your target tap attack again (the timing for this might take you a while to get but keep practicing you'll get it eventually). You can carry this on by switching directions again and tapping attack as soon as your hit connects again. You can carry this on for upto 4 hits with Yellow.
Swingblocking:
Tap attack and as soon as your swing animation starts immediately hold block. This is called swingblocking and allows you to:
-Regenerate BP while swinging.
-Makes you immune to MB/Slap.
-Forces you to walk.
This can be used with directional swings as well.
Swingblock Comboing:
Start your first attack and swingblock and as soon as the attack connects with your opponent quickly let go off block for a split second and (while walking in a different direction) tap attack again for your second combo hit follow this quickly by holding block again. This will take a lot of practice to do and a long time to master.
The basic principle is to combo normally but hold block throughout the whole combo, only letting go when you need to tap attack and immediately holding block again afterwards.
Perfect Blocking (PB):
Perfect Block:
Perfect Blocking can be done by looking in the direction of your opponents saber swings. Perfect Blocking stops you from taking any BP damage and enables the use of PBcounters.
PBcounters:
Attacking directly after PB for a faster attack.
Magic PB angles:
These are overlapping PB angles that allow you to pblock more than 1 hit with a single angle.
-High Angle:
To find the high angle aim mid and slightly left then ask your opponent to hit you with WA and A (make sure they stand directly in front of you before both attacks). Slightly elevate your aim if you fail to pblock both hits with a single angle and carry on doing this until you find an angle that pblocks both the hits. Ask your opponent to repeat this with WD and D and simply shift your focus from left to right (but maintain the same height).
-Low Angle:
To find the low angle aim mid and slightly left then ask your opponent to hit you with SA and A swings (make sure they stand directly in front of you before both attacks). Slightly lower your aim if you fail to pblock both hits with a single angle and carry on doing this until you find an angle that pblocks both hits. Ask your opponent to repeat this with WD and D and simply shift your focus from left to right (but maintain the same height).
Remember these two angles they are crucial.
Predicting hits:
If you see your opponent walking right anticipate a hit from the left and if you see them walking left anticipate a hit from the right.
Use the high magic angle at all times but if you see your opponent step back before attacking switch to the low angle.
This does not always work against less predictable opponents but against less skilled duelists it will allow you to easily predict and pblock their first attack.
Manual Block (MBlock):
This involves holding block, a directional key and tapping attack with the correct timing to disarm an opponent.
To MBlock correctly you must know the correct direction to use for each attack. The basic trick to remember is to swap W and S for the attacking swing so:
SA MBlocks WA swings.
SD MBlocks WD swings.
WA MBlocks SA swings.
WD MBlocks SD swings.
A MBlocks A swings.
D MBlocks D swings.
The correct timing for MBlock is to hold block and the directional keys complimentary to your opponent's attack and tap attack (while already holding the other keys/buttons) a split second before your opponent's attack connects with your saber.
Timing:
Parries and Combo Interrupts:
-Parry: If two players attack and both connect their sabers at the same time they will cause a parry in which both lose a small amount of bp.
-Combo Interrupt: In which two players attack but one of their hits connects first (either due to speed or better timing). The player whos attack did not connect with lose a large amount of bp and ACM, they will also have their combo cancelled.
Swing speed:
There are 3 types of swing speed:
-Normal swing: The first normal speed swing of your combo.
-Halfswing: Faster than a normal swing can be done through (combo hits, combo chains, pbcounters etc...).
-Instaswing: Fastest of all swings (can be done through MBcounter).
Attack Timing:
If an opponent is comboing you attempting to attack them with a normal swing will lead to you being combo interrupted to avoid this you must start a swing with the same speed at the same time so you can parry your opponent. Since combo swings are halfswings and so are Pbcounters they are the same speed, which means you can use pbcounters followed by combo hits to parry an opponent who is comboing you.
The overall rule is if you are being attacked do not swing unless you can pbcounter (and it is best to continue a pbcounter into a combo).
Combo Chains:
Do a two hit combo followed by a very small pause then another two hit combo. If done right the first hit of your second combo will be faster (halfswing). This is called a 2-2 combo chain.
Shii-Cho:
An easy to learn style focused on mastering basic mechanics rather than using advanced techniques.
Manevours:
All covered above (for basic).
All covered in advanced guide (for Specialist/Master).
Basic (Student) Shii-Cho:
Overview:
You want to maintain distance from your opponent at most points (stay out of facehug) and use 2-2 swingblocked combo chains at most times. At lower levels you may want to throw in a 4 hit combo (only swingblock the first hit) when your opponent misses a slap.
When being attacked you will want to pbcounter and launch enough combo hits to parry the entirety of your opponents combo and gain at least 1 hit on them once the parrying is over.
Strengths:
Easy to learn and allows you to focus on using basic fundamental mechanics rather than having several advanced manevours to learn and master.
Weaknesses:
Easily countered by all other styles.
Specialist Shii-Cho:
Overview:
You should use attack masking (covered in advanced guide) to avoid pblocks and pbcounters.
Attempt MBcounters on enemies over pbcounters when possible.
When using 4 hit combos attempt to swingblock all attacks and save them for when you have high bp and your opponent is low.
Employ shadoswinging (covered in advanced guide) against aggresisve opponents or when outnumbered (also useful in open to land hits on opponents but also dodge gunner shots while doing so).
Be quick moving and weave in and out of facehug (stay in facehug to attack but move out as soon as your combos end).
Strengths:
Useful in open situations and when outnumbered, Also simply and easy to learn with a strong focus on fundamental mechanics.
Weaknesses:
Not well equipped to counter most advanced techniques although can stand against other styles of the same skill level.
Masterful Shii-Cho:
RESTRICTED PLEASE GAIN AUTHORIZATION FROM COUNCIL