Post by eazye on May 7, 2018 14:21:49 GMT
Advanced Dueling Mechanics:
Slap timing:
When swingblocking there is always a very small window where a player is tapping attack and not holding block, this is usually at the beginning of the swing. When slapping an opponent you should always aim to slap during this small time gap (some players may be too fast to do it consistently against them).
A good technique is to trick an opponent into trying to counter you by attacking them and right before your swing connects using slap.
Swingblocking 4 hit combos:
Same as swingblocking two hit combos but instead with four hits. This isn't something you can be taught but comes with experience and practice.
Advanced Dueling Techniques:
Yawing:
Turn your mouse towards the direction of your attacks.
Yawing makes your attacks connect faster but makes them slightly more predictable (The side your attacking from is given away by the direction you turn).
Evasion:
Basic Evasion:
Hit someone with a directional swing (make sure to start with some distance) and as you do yaw into the attack so your facing sideways. As soon as the attack connects use A or D (depending on which direction your facing) to move away from your opponent.
This is useful in dodging counters.
Advanced Evasion:
While parrying an opponent turn yourself with your attacks and slowly move away from your opponent to cause their last few attacks to miss.
Good in countering aggressive facehuggers.
Shadowswinging:
Same as evasion but involves running instead of walking.
Useful for dodging counters and aggressive players.
Rebound hits/Combo Interrupts and Halfswings
Rebound animation:Dodging rebound hit:
Rebound animation:
Watch the clip and notice that at the end of each swing the saber is pulled back to the body of the player, this is called the rebound animation. During the rebound animation PBlocking, Parrying and MBlocking cannot be done leaving the player completely vulnerable to attack. The rebound animation can be avoided by simply comboing but (with yellow) the final (fourth) hit of the combo forces you to enter the rebound animation.
Rebound hits:
Rebound hits can be done at the end of an enemies combo so doing a 4 hit pbcounter combo is the easiest way to land a rebound hit but can easily be countered by dodging and requires you to pblock the opponent
The easiest way to do a dodging rebound hit is to use evasion to force an opponent to miss their final combo hit, my personal technique for this against four hit spammers is:
PBlock their first attack
PBcounter to parry the second attack and begin to slowly move away
Carry on a combo from the PBcounter to parry the third attack (move away when you do this attack to dodge the 4th hit)
The 4th attack should miss and force the opponent into rebound as soon as it does use a halfswing from your previous combo (to do a 2-1 combo chain) to hit them in the rebound.
This is all demonstrated in the clip above.
Combo Interrupts with Evasion:
With good timing dodging an opponents hit can allow you to use a halfswing to combo interrupt them.
For example:
Parry an opponents swing
Dodge the second swing
Opponent misses third swing.
Just as the third swing ends use a halfswing (to do 1-1 combo chain) to combo interrupt your opponents fourth swing.
This requires a lot of practice and good timing to do consistently.
Attack Masking (Niman):
Misdirection:
Walk using WA while holding block. Let go off A and temporarily hold D as soon as you do tap attack and yaw while also letting go off D and holding A again.
Can also be done using other directions (A and D, WA and SD, WD and SA, WD and SD, WA and SD).
Tricks opponents into thinking you are going to use a different attack than you actually use.